Hardtrace
A downloadable game
Game is inspired by tron, snake and portal games. But it brings whole new great mechanics.
Story (draft):
Colony 43 - Crater Soi, Titan, 2277
Humanity has conquered the solar system. Remote colonies, like Colony43 in the crater Soi, are now managed by advanced artificial intelligence known as the Central Brain. A cold and computationally infallible analyst that monitors every inch of distant worlds, but also controls the operation and welfare of the entire colony.
Alarm on Titan – the threat of an approaching meteorite heralds the imminent demise of the colony. Resource extraction suddenly becomes insignificant, and the entire colony is in danger. Escape modules, once the safe route to rescue, have been commandeered by the admirals and are gradually leaving the colony, leaving chaos and despair behind. Tension within the colony has led to suppressed revolts, fierce battles, and theft of escape modules, adding to the chaos.
The Central Brain, in its relentless logic, decided to give a chance to those below and at least partially fulfill the obligations given by the basic laws of robotics. The AI evaluated that the most logical method, given the limited time and resources, was the Hardtrace competitions. Originally a pastime for the colony's residents, designed to keep the workers entertained and unaware of the real problems, it now becomes the last hope for survival.
Residents, shocked and outraged, must now compete in simulated matches where speed and intuition are crucial. Their skills in the game will decide who gets to the last ships capable of leaving the moon and who stays on the brink of certain death.
💾🌍
Goals:
My core goals of project are:
- Better play-ability based on previous web based game with same control and new stuning technology.
- Better VFX experience (shaders (fog, electric shocks, lights)).
- Better performance on all platforms my goal is 60+FPS on any PC with reasonable gaming GPU.
- 4k gaming support (big TV screens for better couche gaming)
- Better User Interface, easy to understand
- New mechanics to game (i have lot of ideas)
- Local LAN multiplayer (for more players together with services like Zerotier or Hamachi, etc.... I currently not planing online servers now)
- Hybrid multiplayer (more players on same LAN client)
- 8 players + (based on my testing during development, i will target to more than 8).
Extra goals (I'll see if that makes sense for me):
- Using your Mobile phones like a wifi controller with some + features. (for those of you, who dont own gamepads)
- using of UPnP API (for better NAT conectivity)
Stay tuned. I will add soon new project info. The game will come out at a reasonable price depending on the difficulty of development.
Status | In development |
Author | devbobcz |
Genre | Action |
Made with | Unity, Blender |
Tags | 12-players, Arcade, Co-op, couch, gamepad, Local multiplayer, PvP, snake, tron |
Average session | About a half-hour |
Languages | Czech, English |
Inputs | Keyboard, Gamepad (any), Smartphone |
Multiplayer | Local multiplayer |
Player count | 1 - 16 |
Links | Twitter/X, Twitch |
Development log
- Hardtrace / dev version 0.4.010Jul 24, 2024
- Restart of Hardtrace developmentJan 20, 2024
- Developement startMar 21, 2021
Comments
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I've created a new web signpost for Hardtrace, which includes a link to the steam page. https://hardtrace.cz
things does right :)
Project renamed to
Hardtrace
Now i try to implement networking over LAN :D Now it is some kind of dark magic..